Genshin Impact players can look forward to bosses in Inazuma having higher HP scaling than previous bosses, if leaks are to be believed.
Powercreep is a natural thing in video games that get constant updates. However, it’s worth noting that powercreep doesn’t just apply to the player. Insane new playable characters aren’t a new concept, and neither are stronger enemies to match them.
Otherwise, the game would become too easy over time. Many Genshin Impact players are already maxed out or are near the max level already. It’s believable that some Genshin Impact leaks state that the new bosses will have a higher HP stat than current ones.
Genshin Impact leaks suggest that Inazuma bosses will have higher HP scaling than previous bosses
The tweet above showcases the difference between the Inazuma elites/bosses and the HP scaling of the previous enemies. It’s worth noting that this new scaling doesn’t apply to every new enemy (Pyro Hypostasis and Electro Abyss Mage being the obvious one).
The new HP scaling won’t be noticeable at low Monster Levels, but it will become apparent when the monsters are around Level 50. Inazuma’s elite enemies are going to have exponentially higher HP as the levels go up.
Why are the HP for these enemies going up?
There is a common complaint some Genshin Impact fans have in that the game is too easy as it stands right now. The enemies and bosses in Mondstadt and Liyue feel weak compared to the perceived strength of the new playable characters.
Likewise, some new weapons and artifacts make certain comps more effective than before. Low-level Genshin Impact players won’t notice the higher HP scaling in Inazuma too much, and mid to higher-level players won’t have much of an issue, either.
If anything, it just makes some battles last a little bit longer. While the HP scaling seems drastic at level 100, top-tier teams will still mow down the new bosses and enemies in Inazuma in roughly the same time as before.